The Mytheon Series
MYTHEON
Book One: The Awakening
It found us.
When four twelve-year-olds accidentally awaken ancient mythological powers, they discover they are living keys to a door that every god in history agreed must never open.
Nine books. Three mythologies. One door. It begins under an ordinary school, with one word Max can read: Mytheon.
Upper middle grade · Ages 9–13 About 42,000 words 33 chapters 7 illustrations
Free on Kindle — Saturday, October 31, 2026
Just that day, 12:00 a.m. to 11:59 p.m. Pacific Time. Afterward it returns to $7.99 CAD.
About the book
Max is twelve. He found a word carved under his school — MYTHEON — and spent the rest of the year wishing he hadn’t. He is the one who writes it all down. The notebook is his.
The idea at the heart of Mytheon is that mythology got it backwards. The frightening trait becomes the protective gift: Medusa turns things to stone, so a kid who touches her statue gets the power to build and reshape stone. The Chimera breathes fire, so another gets explosive force, directed at will. The scary part, reframed, is what keeps them alive.
No chosen-one prophecy is handed to them. They stumble in. They figure it out. They pay for it. And behind everything they find stands the same sealed door — and someone who has spent thirty years trying to open it.
“What were the gods afraid of? We are.” — The Awakening
Inside the paperback and the ebook you’ll also find seven handwritten illustrations, and a sneak peek at Book Two at the end.
The series
-
I
Greek First arc · Books 1–3
Medusa. The Chimera. Statues waking up under ordinary places. The keys discover what they are — and what the door is holding back.
-
II
Norse Second arc
The same door, a colder mythology, and keys who are starting to find each other.
-
III
Egyptian Third arc
The final mythology. Bigger keys, older secrets, and an ending known since page one.
Coming next
Book Two: The Assembly is written and in editing. Book One ends with a door still sealed and a notebook closed. In Book Two, the keys start finding each other.
A preview chapter of The Assembly is printed at the back of The Awakening — read Book One first.
From Book Two
“You will find the centre.”
Three months after they held no funerals, Max walks back into the place that took his family — to go and get them back.
The map
Drawn the way Max would draw it — in his notebook, from memory, and not to scale. Everything marked here is revealed in Book One. Tap a place, or a route, and read what the notebook says about it.
As each new book is published, new places are drawn in as further layers. Nothing is drawn ahead of the books.
Drawn from Max’s notebook. Not to scale — and the lot is left the way Max left it: almost blank.
Choose a place or a route
Every mark on this map is something Book One has already revealed. Start at Max’s house, follow a route to the school, and see what the notebook leaves blank.
Book 2 places stay sealed until The Assembly launches — except for one teaser, held behind the members’ word below. When Book 2 arrives, this map grows: new places, new routes, same notebook.
Which Mythic chooses you?
No prophecy, no choosing ceremony — the way it happens in the book, the power finds the kid. Five questions. Answer the way you actually would, and see which bond would find you.
Question 1 of 5
Members only
Some pages of the notebook are not for everyone yet. The door below opens with words from the books — and each word wakes on its own date. Before that date, even the right word will not open it; the door will only tell you the word is not awake yet. The first word is the one missing from the line below, a word that appears in Book One. If you have read the book, you know it. Fill in the blank, and the first secret of Book Two is yours. More words — and more secrets — wake as Book Two draws closer.
A line from Book One — one word missing
“Max walked back up the ______ of the path and out through the gap into the loud ordinary morning.”
There is only one place to find it: Book One. The missing word is in the line above, from the moment Max leaves the lot — the way into the lot has a name, and that name is the word.
Welcome in.
The hockey rink is now marked on the map. It is one of the first new places in Book Two, The Assembly — and that is all the map will say about it until the book launches. Go back up and find the mark that was sealed.
“You will find the centre.” — From Book Two
In Book Two, the keys start finding each other. The rink is where the map begins to widen. More places will be drawn in as the book is revealed — nothing here is drawn ahead of it.
Read Book One first, if you have not. The preview chapter of The Assembly is printed at the back of The Awakening.
This is a puzzle gate, not a lock: it guards teasers and marketing only, and it opens again each time the page loads. Nothing private ever lives behind it.
Get the book
-
Order paperback
Paperback — United States · $14.99 USD
Order the paperback from the BookSpace storefront. First edition, 2026.
-
Email to order
Signed paperback — Canada · $22 CAD
Signed author copies ship directly from the author, to keep the price down for Canadian readers. Pay by Interac e-transfer.
-
Buy on Kindle
Kindle ebook · $7.99 CAD
Available now on Amazon.ca. Free for one day only — Saturday, October 31, 2026.
If you’ve read The Awakening, a rating and a couple of sentences wherever you bought it mean everything to an indie author — that’s how strangers decide to take a chance.
Praise for Mytheon
“I bought the book. It arrived this week and I finished last night. I liked it very much and am already set and desperately awaiting Book 2. For fans of such series as Harry Potter, Percy Jackson and Ender’s Game, it follows a similar age group and Sci-fi/Fantasy type adventure. You begin right into the story and are nicely forced to learn who the main characters are. Devin Wentzell, has a unique style, very oriented to clear storytelling. It is an easy read and for me a very enjoyable one.
As someone who grew up and remains to this day more of a movie and TV watcher than book reader, unless I had to for school or it was based on a show or movie I liked, I could say that Mytheon captures the adolescent spirit of such films as Goonies and Stand By Me and cartoons like Johnny Quest and Scooby Doo.
I would recommend this book and series and would love to see, and maybe be involved with the creation of, it adapted for the big or small screen one day. The target reader might be pre-teen, but there is a memory and love for that age in all of us, especially camp people.”
— Scott Brody